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Horus Heresy Day 3

Welcome to the D6 games Horus Heresy Narrative Event Part 3

Welcome to the D6 games Horus Heresy Narrative Event part 3!

This Event is Designed to tell a story in what happened the heresy between the loyalist and traitors in our fictional solar system called the Fen System.

On this day you will take part in 3 games at 2500 points per game. As a player you will part of a larger team that is representing either loyalist or traitor. We ask you to bring a balanced well rounded list, Your results of each of your games will help shape the story of the war. The results of each game will be tracked and represented across the day by a 3D printed Mini map. We have created this mini map and little mini marines to represent players army positions and the forces battle lines.

During the day players will be provided a lunch (see menu below) after round 2 and access to a all day tea and coffee station across the day.

Operational Briefing — The Seige Of Nyxoria Gates

Siege Warfare!

Historic Moment

Through calculated withdrawal and vicious counter-assaults, the Traitor Legions had clawed back enough supplies and war materiel to endure a further six months of siege. Six months bought not with coin, but with blood. Six months in which both sides prepared for the inevitable slaughter that would decide the fate of Nyxoria Prime.

Behind the towering walls, every bastion became a fortress unto itself. Guns, ammunition and fighting men were dragged from every corner of the Hive. Soldiers stood beside labourers, militia beside fanatics, as every soul capable of carrying a weapon was pressed into the defence. High upon the walls, immense siege cannons waited in silence, their magazines packed with shells and shot, their barrels trained upon the Loyalist lines below.

Beyond the walls, the Loyalists were no less industrious. Trenches scarred the earth for miles around the city, turning the wastelands into a labyrinth of mud, steel and fortification. A tightening cordon of artillery surrounded the Hive, its guns aimed relentlessly towards the ancient walls. Day by day, the noose around Nyxoria Prime drew tighter.

Among the wastes stalked the Knights of House Malachite.

Eager to reclaim their home and avenge the blood already spilled, they hunted whatever Traitor forces dared venture beyond the protection of the walls. Their retribution had been merciless. House Malachite had not forgotten the Knights who had fallen before the siege, nor their suspicions that House Azurite had commanded the attack. Every enemy Knight they found became another name struck from the ledger in fire and steel.

Now, the waiting is over.

The guns are loaded. The trenches are filled. The walls stand ready.

It is time to assault the gates of Nyxoria Prime.

Will the Loyalists breach the walls and reclaim the Hive in the name of the Emperor?

Or can the Traitors stave off their execution long enough for reinforcements to arrive?

Either way, when the guns finally fall silent, Nyxoria Prime will have paid for its fate in blood.

Event Details

Date & Locations

Date- 10th October 2026

Locations- Highwood Rd, Chelmsford CM1 3QG

Arrival Time- 8:30am

  • Game 1 time- 9am-12pm

  • Game 2 Start time 12:15pm-3:15pm

  • Lunch break- 3:15pm-3:45pm

  • Game 3- 3:45pm-6:45pm

  • Set down 6:45pm

What to Bring

  • Dice

  • Faction Rule Books

  • 2500 points of an Army that makes up a legal list.

  • Measuring device

Payment and Refund Policy

Please follow the link at the bottom of this page to regester your space and pay for your ticket.

Once registered we will add you to the BCP Page for list submission

If you withdraw from the Event 15 days out or more you will receive a full refund.

If you withdraw from the event 14 days out or less you will be offered a partial refund or a transfer. As event costs will be paid by this point.

If you withdraw from the event 7 days out or less you won’t receive a refund.

If in the event you have to withdraw within 7 days of an event because of a family medical emergency. Contact me and you will be offered a transferred to another event of a similar type.

Key Things to note about this Event

This is our style of a narrative day event and with that we are making some changes to the day that reflects our approach and ethos of story telling in the Warhammer world. These changes might be different compared other events that you have taken part in.

  • Army’s Do Not Need To Be Painted.

  • Models must be clear in there representation and easy to indicate what they are!. I.e Sargent built with Sargent helmets or no helmets. Heavy weapons or special weapons must be modelled clearly compared to basic troops weapons.

  • Each round will use the same terrain layout to make the day move faster.

  • Each round the deployment and mission will change.

  • All Rounds will be 3 hours long

  • Players have 5 min to submit there scores after the round ends.

  • No named hero’s or Primarchs (they are not in this section of the galaxy at the time of the war)

  • Super Heavy’s limited to 1 per Army

Full Players Pack- Click Here

Player Registration- Click Here

Previous
Previous
20 June

Horus Heresy Day 2

Next
Next
22 November

Horus Heresy Day 4